Characters
Epic battles with PvP / support based on the character you are logged in with, not on alt buffers. The current settings are alt repellents: buff requirements are capped, and they will go down as the game progresses to keep alt characters out of the game.
Blade Knight (BK)
| Greater Fortitude (Swell Life) | Starts at 3%, +1% for every 150 energy, maximum 40% (cap at 5,500 energy). |
Soul Master (SM)
| Mana Shield | Starts at 2%, +1% for every 1,000 agility and every 1,500 energy, no cap. |
| Duration | 90 s + energy / 180 |
Magic Gladiator (MG)
| PvP | Sword Slash + Fire Slash debuff |
| PvM | Fire Slash |
| Fire Slash | Defense reduction: 25%. Duration: 40 s. |
Dark Lord (DL)
| Critical Damage | Energy / 28 + command / 10 |
| Duration | 90 s + energy / 20 |
Summoner
| Berserker | Fixed: damage / mana +55%, HP / defense −10%. Duration: 90 s + energy / 275. |
| Reflect Damage | Duration: 90 s + energy / 300. |
| Weakness (lesser damage) | Hit chance: 55% + energy / 500 %. Damage reduction: 5% + energy / 1,200 %. Duration: 20 s + energy / 1,000. |
| Innovation (lesser defense) | Hit chance: 55% + energy / 500 %. Defense reduction: 10% + energy / 1,200 %. Duration: 20 s + energy / 1,000. |
Rage Fighter (RF)
Increase Vitality (Fitness)
| Resets | Vitality |
| Start | 100 |
| 5 | 250 |
| 10 | 500 |
| 15 | 750 |
| 20 | 1,000 |
A fixed value that increases with your resets, so there is no need for ERF alts. Duration: 120 s
| Defense Success Rate (PvM) | Fixed. Duration: 120 s. |
| Ignore Defense | 3%. Duration: 120 s. |
Energy Elf
- Ice Arrow and the defense / damage buffs are available with high energy
- Ice Arrow focused
- Energy Elves come into the game later